Sound Shapes Q&A: prototyping for consoles
Jonathan Mak and Shaw-Han Liem of Queasy Games' Sound Shapes talk with IndieGames.com on the subject of prototyping on the PlayStation 3 and PS Vita title. The discussion touches on how the designers sought to give the art style the sense of a one-to-one visualization of a music composition.Sound Shapes launch trailer
Shaw-Han Liem of the I Am Robot and Proud album series provides music to the launch trailer for Sound Shapes, out now for PlayStation 3 and PS Vita. Mentioned over twitter, the composer began developing the concept of the game with Everyday Shooter creator Jonathan Mak in a basement five years ago.Jonathan Mak makes a Sound Shapes level
Everyday Shooter creator Jonathan Mak demonstrates how to construct a level in the upcoming PlayStation Vita game Sound Shapes. The seven-minute tutorial video details the making of a basic musical platformer, featuring beats courtesy of musician deadmau5 and sprites by indie studio Pixeljam.Beck writing three songs for Sound Shapes
Beck will be contributing three songs to Sound Shapes by Queasy Games, due out on PlayStation 3 and PS Vita on August 7. Design for the Beck levels is by the Pyramid Attack multidisciplinary design studio, while overall design for the game is by Jonathan Mak and Shaw-Han Liem of I Am Robot and Proud.Pixeljam and deadmau5 collborate on Sound Shapes content
Independent game studio Pixeljam and musician deadmau5 are collaborating on content for Queasy Games' Sound Shapes for PlayStation Vita. On the official PlayStation Blog, producer Jason deGroot (6955) demos a level showing off the results of the audio-visual collaboration.Baiyon of PixelJunk 4am and Shaw-Han Liem of Sound Shapes talk interactive audio
PixelJunk 4am art and music director Baiyon and Sound Shapes music designer Shaw-Han Liem (I Am Robot and Proud) discuss interactive audio. The artists offer views on how independently produced titles centering on user-created content are innovating in providing new forms of gameplay.
Sound Shapes debut gameplay video
The new game by independent Toronto developer Queasy Games of Everyday Shooter, called Sound Shapes, has been revealed for the PlayStation Vita portable console.
root of the heart music video celebrates Everyday Shooter, I Am Robot And Proud
YouTube user concreteatelier has uploaded an animated video called "the root of the heart," paying homage to Jonathan Mak and Shaw-Han Liem of the forthcoming PlayStation Vita game Sound Shapes.
Scoring the Digital Download - Composers on Shatter, Gravity Crash, NightSky and Sound Shapes
CoLD SToRAGE (Gravity Crash), Chris Schlarb (NightSky), Shaw-Han Liem (Sound Shapes) and Module (Shatter) discuss writing music for digital download titles.
Indie game composer chat in Japanese on GAME Watch
The indie game composer chat is now on GAME Watch in Japanese. The participants are Baiyon (PixelJunk Eden), Chris Schlarb (Night Game), Vincent Diamante (Flower) and Shaw-Han Liem (Sound Shapes). French, English and Italian translations are also online.
Indie game composer chat - Night, Flower, Eden and Proud
The composers of NightSky, Flower, PixelJunk Eden and Sound Shapes discuss the intersection between independent games and music.
I Am Robot Makes Game - Shaw-Han Liem Q&A
Toronto-based musician Shaw-Han Liem of the upcoming PlayStation Vita game Sound Shapes discusses his electronic music published under the banner "I Am Robot and Proud."