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IndieGames Podcast #25: GDC 2012

Source submitted by jeriaska on 2012-04-04 - 0 comments
The latest installment of the IndieGames Podcast takes place at the 2012 Game Developers Conference. Zach Gage of SpellTower discusses designing controls for new gaming platforms. Derek Yu and Eirik "Phlogiston" Surkhe talk about receiving the IGF design award for Spelunky. And Matthew Burns shares his resolutely indie approach to dev studio Shadegrown Games.
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Q&A: Planck's music-based mechanics

Source submitted by jeriaska on 2011-06-08 - 0 comments

Shadegrown Games founder Matthew Burns describes Planck as an amalgamation of vertical shooter and musical instrument, as the latest build premieres at the 2011 E3 Expo.

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Preview: Planck (Shadegrown Games)

Source submitted by jeriaska on 2010-08-24 - 0 comments

Shadegrown Games' debut title Planck is a music game that weds rhythm action with visual cues from top-down shooters, where the overall gameplay architecture aspires to be so novel that it's difficult to describe.

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Planck (Version Zero) video

Source submitted by mrwasteland on 2009-11-01 - 0 comments

A music game prototype that group of talented people and I have been working on, Planck v.0 was recently submitted to the 2010 Independent Games Festival.