July 29, 2014
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2012 Indie Soapbox Session video online

Source submitted by jeriaska on 2012-05-03 - comments
The Indie Soapbox Session, taking place during the 2012 Game Developers Conference, is now available to view online for free at the GDC Vault. The session features brief talks by developers Phil Fish (Fez), Alexander Bruce (Antichamber), Steph Thirion (Faraway) and Raigan Burns (N+), among others.
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Darren Korb's Bastion presentation added to GDC Vault

Source submitted by jeriaska on 2012-04-03 - comments
Darren Korb's 2012 Game Developers Conference presentation "Build That Wall: Creating the Audio for Bastion" is now free to view on the GDC Vault. The one-hour lecture offers information on the development of the action RPG by Supergiant Games and the audio director's collaboration with narrator Logan Cunningham.
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David Kanaga's live GDC set celebrates classic games

Source submitted by jeriaska on 2012-03-27 - comments
Dyad composer David Kanaga has uploaded an alternate take of the live music set he performed at the GDC Venus Patrol party on March 7. Classic game scores represented in the free download include Chrono Trigger, Journey to Silius, Parappa The Rapper, Super Mario 64 and Final Fantasy VI.
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Darren Korb receives 2012 GANG Rookie of the Year award

Source submitted by jeriaska on 2012-03-08 - comments

Bastion composer Darren Korb of Supergiant Games received the 2012 Game Audio Network Guild award for Rookie of the Year. Previous recipients include Christopher Tin (Civilization IV) and Austin Wintory (Journey).

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Bastion receives 2012 GANG award for best indie soundtrack

Source submitted by jeriaska on 2012-03-08 - comments

Independent developer Supergiant Games of Bastion received the 2012 Game Audio Network Guild award for best indie game soundtrack. Accepting the award at the Game Developers Conference were composer Darren Korb and narrator Logan Cunningham.

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GDC 2012: The indie composer speaks

Source submitted by jeriaska on 2012-03-07 - comments

During the 2012 Independent Games Summit, three musicians laid out various unique concerns of composers for indie games. "The Indie Composer Speaks" panel featured brief talks by Laura Shigihara, Danny Baranowsky and Rich Vreeland (Disasterpeace).

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Phil McCammon scores Krautscape

Source submitted by jeriaska on 2012-03-06 - comments

Phil McCammon is composing non-linear music tracks for multiplayer racing game Krautscape, developed in Zürich, Switzerland. The game is designed by IGF nominee Mario von Rickenbach and Phil McCammon, who tonight performed live music at the Swissnex party at GDC.

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GDC 2012: What brings you here?

Source submitted by jeriaska on 2012-03-06 - comments

This week IndieGames.com catches up with attendees of the 2012 Game Developers Conference and asks them what brings them to GDC. Following the first full day, we hear from Robin Arnott, Simon Flesser, Ichiro Lambe, Jaime Woo and Mattias Häggström Gerdt.

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GDC 2012 flickr photo set

Source submitted by jeriaska on 2012-03-04 - comments

Nubuwo is reporting from the Moscone Center in San Francisco for the 2012 Game Developers Conference. Check back throughout the week for more of our photos from the event, uploaded to our flickr photo set.

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Andi Bissig scores IGF finalist Mirage

Source submitted by jeriaska on 2012-02-01 - comments
Andi Bissig of Switzerland is providing original music for Mario von Rickenbach's indie title Mirage. Telling the story of a lonely subaquatic top hat and the human foot that loved him, the game is a finalist in the visual art category of the 2012 Independent Games Festival awards.
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Leonard Paul presenting at GDC 2012 on audio for Vessel

Source submitted by jeriaska on 2011-12-22 - comments

Retro City Rampage co-composer Leonard Paul of Lotus Audio will be presenting at the 2012 Game Developers Conference on Strange Loop Games' independently developed title Vessel. "Techniques of dynamic sound design will examine the methods of sequencing, layering, layered sequencing, spectral layering, effects parameter modulation, asymmetric loops and granulation."

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Independent Games Festival reveals 2012 audio jury panel

Source submitted by jeriaska on 2011-12-21 - comments

The Independent Games Festival organizers have revealed the audio jury panel for the 2012 awards, taking place at GDC. They are: music director Emily Ridgway of Double Fine, David Lloyd and Larry Oji of OverClocked ReMix, composer Chris Schlarb of NightSky, audio director Darren Korb of Supergiant Games, Matthew Burns of Shadegrown Games, designer Dylan Fitterer of Audiosurf, audio lead Matt 'Chainsaw' Chaney of Twisted Pixel and lead designer James Barker of GL33K.

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Darren Korb to present on Bastion sound design at GDC 2012

Source submitted by jeriaska on 2011-12-21 - comments

Supergiant Games audio director Darren Korb will be presenting at the 2012 Game Developers Conference. The lecture "Build That Wall: Creating the Audio for Bastion" will cover steps in the musician's creative process, from crafting the title's "eclectic acoustic frontier trip-hop soundtrack and haunting vocal melodies, to its innovative reactive narration and sound effects." 

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Austin Wintory to present at GDC on Journey and Monaco

Source submitted by jeriaska on 2011-12-13 - comments

Composer Austin Wintory will present at the 2012 Game Developers Conference on music for two independent games. Journey is being developed at ThatGameCompany and features sound design by Steve Johnson. Monaco by Andy Schatz won the top prize at the IGF in 2010.