Sampling Masters AYA and MEGA - Prismatic Solid interview
Shinji Hosoe and Ayako Saso of SuperSweep, composers for the Ridge Racer game series, discuss their music for Xbox Live Indie Games shooter Prismatic Solid by Heloli.
Shinji Hosoe and Ayako Saso of SuperSweep, composers for the Ridge Racer game series, discuss their music for Xbox Live Indie Games shooter Prismatic Solid by Heloli.
Masashi Hamauzu of Monomusik discusses his arrangements for Piano Collections Final Fantasy XIII and performances of his music for the album by Aki Kuroda.
Dom Beken discusses his music with Alex Paterson for HFB: PixelJunked - The Original Soundtrack To Shooter 1 & 2, featuring music from the PixelJunk Shooter series by Q-Games.
Red Dead Redemption co-composer Woody Jackson shares a list of his top ten favorite games in chronological order.
Gryzor87 discusses the two-disc Hydorah Original & Arranged Tracks album, featuring music from the sidescrolling shooter developed by Locomalito.
Game designer Takashi Tokita and composer Naoshi Mizuta discuss the making of mobile title Final Fantasy Legends, released in serial installments in Japan.
The designer of PC role-playing game Melolune is hosting a soundtrack sale for her music from Plants vs Zombies, with 100% of the proceeds going to relief efforts in Japan.
Chip musician Sabrepulse comments on the development process behind Zoe Mode's Chime Super Deuxe in this behind-the-scenes video.
Niklas Åkerblad discusses his music for the Swedish iPhone title Kometen, designed by Erik Svedäng, whose music is included in the new album "To Stop You Must Die," available through Bandcamp.
Game designer Brian Provinciano discusses the making of his retro-themed XBLA title Retro City Rampage, featuring a chiptune score by Leonard J. Paul, Virt and Norrin Radd.
Chris Geehan of HyperDuck SoundWorks discusses his Bitejacker: Undead on Arrival soundtrack, a collaboration with Dan Byrne-McCullough.
Attendees of the 2011 Game Developers Conference talk about what brings them to the conference.
Filmmakers James Swirsky and Lisanne Pajot of BlinkWorks discuss the making of their upcoming documentary Indie Game: The Movie, about the creation of independently developed games.
Bionic Commando Rearmed 2 composer Simon Viklund discusses writing original music and arranging themes from Capcom's NES title for the XBLA and PSN platformer developed by Fatshark.
Takeshi Nagai of the chiptune music unit Sexy-Synthesizer talks about his participation in the annual all-night Fami-Mode festival, celebrating the lasting appeal of Nintendo's Famicom home console.