Mattias Häggström Gerdt and Josh Welchel, the composers of Mojang's Scrolls, will be writing original music for an upcoming voxel-based real-time strategy game. Castle Story, developed by Sauropod Studio, utilizes the Unity physics engine to allow for robust destruction of the voxel environment.
Composer fluidvolt has released the soundtrack to Mars Commando, a Flash-based strategy game developed by iWait4 and Vidroid. The four track chiptune album is available to download through Bandcamp for "name your price."
At Leonard J. Paul's GDC talk today on the dynamic audio of independently developed Vessel, the musician discussed his dynamic audio design on the puzzle platformer. After three years of development, Strange Loop Games will release the title on Steam later this month, featuring music by Jon Hopkins.
Bastion composer Darren Korb of Supergiant Games received the 2012 Game Audio Network Guild award for Rookie of the Year. Previous recipients include Christopher Tin (Civilization IV) and Austin Wintory (Journey).
Independent developer Supergiant Games of Bastion received the 2012 Game Audio Network Guild award for best indie game soundtrack. Accepting the award at the Game Developers Conference were composer Darren Korb and narrator Logan Cunningham.
Jessica Curry and Dan Pinchbeck of Dear Esther are collaborating on the development of Amnesia: A Machine for Pigs. The horror title, intended for release on Halloween this year, is the sequel to Amnesia: The Dark Descent.
During the 2012 Independent Games Summit, three musicians laid out various unique concerns of composers for indie games. "The Indie Composer Speaks" panel featured brief talks by Laura Shigihara, Danny Baranowsky and Rich Vreeland (Disasterpeace).
Phil McCammon is composing non-linear music tracks for multiplayer racing game Krautscape, developed in Zürich, Switzerland. The game is designed by IGF nominee Mario von Rickenbach and Phil McCammon, who tonight performed live music at the Swissnex party at GDC.
This week IndieGames.com catches up with attendees of the 2012 Game Developers Conference and asks them what brings them to GDC. Following the first full day, we hear from Robin Arnott, Simon Flesser, Ichiro Lambe, Jaime Woo and Mattias Häggström Gerdt.
A running theme of composer Jessica Curry's visual media projects is the experience of a hidden story being uncovered. IndieGames.com caught up with the composer to hear about her background in literature and music composition, both of which have added nuance to the design of Dear Esther.
Two IGF finalists in the excellence in audio category, Danny Baranowsky and Mattias Häggström Gerdt, relate their experiences attending the Game Developers Conference in a video filmed at the event in San Francisco last year.
IndieGames.com catches up with composer Austin Wintory and sound designer Steve Johnson. Their online multiplayer title Journey has been in development at Thatgamecompany since 2009, and is due out the week of March 13 on the PlayStation 3.
IndieGames.com catches up with the composer of Antichamber, which is up for a 2012 Independent Games Festival Award in the category of technical excellence. Siddhartha Barnhoorn discusses the process behind composing for the atmospheric score and finding the right sound for the mind-bending puzzler.
In this video interview, Final Fantasy series composer Nobuo Uematsu discusses the advantages of founding his own independent sound studio Dog Ear Records. "Financially, we haven't had a big hit yet, or completely surpassed our monetary needs" he says of his studio. "On the other hand it's a very positive work environment."
IndieGames Podcast #24 hears from four participants of the Nubuwo Debut Bundle. Joining the show are musicians Danny Baranowsky of The Binding of Isaac, Sabrepulse (Ash Charles) of Bit Pilot, Dom Beken of PixelJunk Shooter 1 & 2, and Tomas Dvorak (Floex) of Machinarium.