Game Audio Network Guild Summit streaming live
The 2013 Game Audio Network Guild Winter Summit is currently streaming live from Dolby Labs in Burbank, featuring game audio lectures presented by Quantum of Solace audio lead Chuck Russom and Journey composer Austin Wintory. The presentations are available to view online, broadcast via TwitchTV.Consumers FAMI-MODE 2013 DJ set on SoundCloud
BAB and Ishii of the chip music group Consumers have uploaded their half-hour videogame music DJ set from the weekend's FAMI-MODE 2013 festival. Recorded live at Star Pine's Cafe in Kichijouji, the music track blends in assorted hoots and hollers from the audience surrounding the turntable.A_Rival on Street Fighter X Mega Man mashups
Street Fighter X Mega Man, commemorating the 25th Anniversary of the Mega Man series, pits the Blue Bomber against eight combatants from the fighting game franchise. 1UP.com spoke with composer A_Rival on his mashups of familiar Capcom themes for the game soundtrack, created using FamiTracker software.Skype Conference 2012: Disasterpeace
Rich Vreeland (Disasterpeace) is joining Skype Conference 2012 as a special guest. Backers of the Winter Bundle's Skype chat on Kickstarter are invited to participate and receive an archived recording of the talk. (Four additional guest musicians will also be taking part in the remaining sessions.)Akira Yamaoka: Sine Mora and overseas collaborations
Grasshopper Manufacture and Digital Reality are readying Xbox Live Arcade sidescrolling shooter Sine Mora for the PlayStation 3 and PS Vita consoles this week. In an interview with 1UP.com's Chiptuned Blog, composer Akira Yamaoka discusses working with the Hungarian developer and his travels overseas.Eiko Ishiwata talks Final Fantasy-inspired game scores
Vancouver-based composer Eiko Ishiwata wrote the original score for Hogworld: Gnart's Adventure, an iOS storybook nominated for Best Children's Game at the 2012 Nordic Game Awards. She spoke with 1UP.com's Chiptuned Blog on how arranging music from the Final Fantasy series informed her work as a composer.Sound Shapes Q&A: prototyping for consoles
Jonathan Mak and Shaw-Han Liem of Queasy Games' Sound Shapes talk with IndieGames.com on the subject of prototyping on the PlayStation 3 and PS Vita title. The discussion touches on how the designers sought to give the art style the sense of a one-to-one visualization of a music composition.Hitoshi Sakimoto quizzed on reddit
This weekend Valkyria Chronicles series composer Hitoshi Sakimoto of Basiscape took to reddit's IAmA sub-reddit section to answer questions about his music. Brief remarks on topics including the composer's participation in the Humble Music Bundle and interest in first-person shooter scores can be found on the website.Q&A: Martin Stig Andersen on Limbo's soundtrack
IndieGames.com and Musica Ludi speak with Playdead's Martin Stig Andersen on the soundtrack to Limbo, available through Bandcamp and iTunes. Sound for the dark PC and Xbox Live Arcade platformer received the Interactive Achievement Award for sound design from the Academy of Interactive Arts & Sciences.Video interview with Dyad's Shawn McGrath on PlayStation Blog
The official PlayStation Blog has posted a video interview with Shawn McGrath, creator of psychedelic racer Dyad. He describes the PlayStation Network exclusive's interactive music score, designed by Proteus composer David Kanaga. A Dyad EP is currently available for free download through Bandcamp.GDC 2012: What brings you here?
This week IndieGames.com catches up with attendees of the 2012 Game Developers Conference and asks them what brings them to GDC. Following the first full day, we hear from Robin Arnott, Simon Flesser, Ichiro Lambe, Jaime Woo and Mattias Häggström Gerdt.
Q&A: Jessica Curry's Dear Esther soundtrack
A running theme of composer Jessica Curry's visual media projects is the experience of a hidden story being uncovered. IndieGames.com caught up with the composer to hear about her background in literature and music composition, both of which have added nuance to the design of Dear Esther.
IGF preview video with Danny B. and Mattias Häggström Gerdt
Two IGF finalists in the excellence in audio category, Danny Baranowsky and Mattias Häggström Gerdt, relate their experiences attending the Game Developers Conference in a video filmed at the event in San Francisco last year.
Q&A: Sound in Thatgamecompany's Journey
IndieGames.com catches up with composer Austin Wintory and sound designer Steve Johnson. Their online multiplayer title Journey has been in development at Thatgamecompany since 2009, and is due out the week of March 13 on the PlayStation 3.