Sound Shapes Q&A: prototyping for consoles

Source submitted by jeriaska on 2012-08-13
Medium
Jonathan Mak and Shaw-Han Liem (I Am Robot and Proud) of Queasy Games' Sound Shapes talk with IndieGames.com on the subject of prototyping on the PlayStation 3 and PS Vita title.

The discussion touches on how the designers sought to give the art style the sense of a one-to-one visualization of a music composition. The independently developed title is currently available through the PlayStation Network.

IndieGames.com - Sound Shapes Q&A: Prototyping for PlayStation Consoles

Shaw-Han Liem, Jonathan Mak and Jason Degroot "6955" at the E3 Expo
Shaw-Han Liem, Jonathan Mak, 6955

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